Saturday, 25 January 2014

Week 1 Movie Review "Paprika 2006"

Pick a scene from the list of films given and write about it

Paprika 2006



Movie Trailer.

Scene Analysis
The scene I quite liked was when Paprika enters Tokita's dream. In front of her is almost as if the area she is in is cracking like a wall of glass. When she touches it, the view of the street in front of her completely shatters leaving a hole into a new world. A world within a world. Paprika peers in to discover a dark derelict building/ street. She walks in through the glass like shattered wall/ door and finds stairs that lead downwards where it's so dark you can't see whats down there. She reappears in a abandoned traditional Japanese street that looks like it's been abandoned for years and has decorations around as if there was a festival. Paprika continues walking through this abandoned street and into even darker depths. She finds herself in a dark passageway and steps on a squeaky toy and looks down to see it's a doll of Tokita. The walls are covered with thousands of creepy dolls of Tokita that quickly turn their heads from side to side. Paprika looks around till a giant Roman styled statue catches her eye far above the derelict streets and building that shes in, and it's as if it's illuminated by a spot light. She recognises the statue as her co-worker Osanai. A gust of wind draws her attention away from the statue to a well/drain. She approaches the well and turns into a small fairy. She flies down into the dark abyss and finds herself in a sewer. She is blown about by gusts of wind and she finds an opening in the sewer. She goes through the opening into a dark tunnel illuminated by a golden light with tree roots knotted together and covering every surface. She progresses through the tunnel into a leaf textured cavern with large tree roots through it. Paprika flies through the cavern having a look around. She realises at one end of the cavern and she can make out a pair of eyes in the ceiling. She flies upwards through a hole in the ceiling and the viewers see that she was inside a old broken doll. Paprika is shocked as it's looks like another co-worker, Himuro, who is now just a hollow broken shell.



Characters:
Paprika is one of the main characters in the movie. She is often phrased as "the woman of your dreams" and she is exactly that. She doesn't have a physical body or exist in the real world. She is a part of Dr. Atsuko Chiba or is a dream version of Dr.Chiba. Dr. Chiba becomes Paprika for her psychotherapy treatment. Entering the dreams of patients trying to figure out the source of their depression. She does this using a piece of technology called the DC Mini. Paprika and Dr. Chiba are complete opposites, Paprika is a bubbly, fun and energetic character and nothing really seems to frighten or phase her where as Dr. Chiba is a very serious scientist who never really smiles or shows emotion. Paprika is a young woman with short red hair, dressed in casual red tshirt, three quarter length jeans and runners. Perhaps suggesting she's a laid back character. Also her name is a spice made from ground bell peppers or chili peppers which perhaps gives an insight into her fiery personality. There is also a connection between the red colour of the spice and her hair and clothes.
 Paprika  is the only character in my chosen scene. She first appears right at the beginning of the scene peering into the scattered glass like doorway. She wants to find the source of the chaotic dream that is taking over the consciousness of the person having the dream. This particular dream however belongs to a thief who stole the DC Mini and is using it as if a terrorist to merge everyone's dreams together and take over everyone's consciousness. Basically people do not wake from their dreams or run around like lunatics sleep walking and repeating sentences that make no sense.
Paprika in this scene as entered the dream of Himuro who was believed to be the terrorist but later found out he was just a victim of this collaborative dream also.
Paprika explores the dark passageway looking for clues. When she reaches the well she transforms into a little typical Disney looking fairy. She's wearing a blue ballerina tutu, has a magical wand and glittering butterfly wings. I assume she did this in order to fit down the well into the sewers and of course all this is possible inside the world of dreams. She continues exploring till she gets to the leaf textured cavern. She notices the pair of eyes which make her gasp slightly and she flies upwards through a hole in the ceiling to see where she was. She looks frightened and saddened seeing that it is the old doll that looks like Himuro. She now knows Himuro's consciousness has been completely consumed by the dream and Himuro is now just a hollow shell.



Setting:
This scene is set inside Himuro's dream. It has dark derelict looking town/ street scapes. The buildings around her are falling apart and plants are growing through them. Before she enters the shattered glass doorway it is day time, however once she enters the doorway very little light is visible and she is either indoors, outside in a wooded area or inside a doll. However, when she sees the statue of Osanai it appears to be night time. When she flies out of the Himuro doll the lighting the densely wooded area is quite bright which would make one assume it is once again day time. This scene starts at about 48:23 on the timeline. The scene takes place inside Himuro's dream so I believe the locations she explores are linked to him. The derelict town could be his home town, now destroyed like his consciousness. The creepy corridor covered in small dolls that look like Tokita are because of Himuro's connection with Tokita. They were friends and co-workers, however Himuro always felt jealous of Tokita's genius and secretly hated him. Himuro also had a hobby of making dolls to the point of obsession so his creepy corridor makes sense. Also makes sense why Himuro himself was a hollow doll in the end. The settings in this scene add to the overall scene I believe. It gives a sense of mystery, suspense and oddity that can only be found in a dream or in this case a nightmare.

Mise en scene (Visuals of Storytelling):
The use of lighting and focus is very important in the scene I have chosen to both lead the character and give a sense of tone. The dark lighting of the derelict street gives a haunting tone. The only light visible is from the direction of the stairs. The use of light in these dark scenes are essential for influencing and leading the character. There is very little light in the Tokita doll tunnel which adds to the creepy and haunting atmosphere. When Paprika notices the large statue it is clear she only notices because it is illuminated by a spot light of some kind. There is very little light visible in the sewers also which is appropriate for a sewer. The character is only led around by the gusts of wind that blow her about because of her small fairy size. The golden glow of the organic rooted tunnel entices Paprika into the next cavern. The cavern itself is beautifully illuminated with leaf like textures. Outside the cavern which we now now is a broken doll, the area is illuminated by soft sunlight in a densely wooded area which almost acts like a spot light on the doll to focus the audience attention.

Camera work:
Shot List and reasons why:
  • Over Shoulder of Paprika staring at shattered door, walks over and touches it, it shatters. -> Allows the viewer to investigate this strange doorway themselves.
  • Close up - Paprika peering inside doorway, walks in. -> Can see characters curiosity or reluctance to go inside because it's too dark.
  • Zooms out establishing hot of the area.-> Give the audience a insight into the environment shes in.
  • Panning upwards, high angle shot - Paprika going down stairs. -> Gives a sense of depth that these stairs look like they go down into a dark abyss.
  • Panning downwards establishing shot - Festival decorations and street -> Makes sense since the character has walked down the stairs, also gives audience a new view of where she is.
  • Fade, low angle shot - Paprika exploring. -> makes sense to bring attention to her legs or perhaps point of view of dolls?
  • Close up - Paprika foot and doll. -> See what the character stood on.
  • Close up, side view, low angle, over the shoulder - Paprika in creepy doll corridor. -> Gives a creepy sense to the environment shes in. Allows the audience to experience this creepy scene.
  • Zoom out establishing shot - doll walls -> Allows the audience to see that there are far more creepy dolls than just the one Paprika stood on. Also to see the source of the plastic rattling sounds.
  • Close up, panning right - Tokita dolls -> Closer look at these creepy dolls and how they cover every surface and how they move. Perhaps to disturb the audience sightly. 
  • Low angle establishing shot - Statue -> Allows audience to see what the character has noticed.
  • Close up - statue -> Allows audience to identify the statue.
  • Close up - Paprika -> See Paprika confirming the identity of the statue and see her puzzled expression, why is a giant statue of Osanai there?
  • Zoom in - well -> Follow the sudden gust of winds direction that originated from the well/ drain.
  • Panning left - Fairy -> Paprika has transformed into a fairy and flies to the direction  of the well.
  • One point perspective - Going down well/ drain -> Follow Paprika down the drain. Giving almost like a roller coaster effect.
  • Establishing shot, One point perspective - Sewer -> Allows audience to figure out where the drain has led Paprika.
  • Close up - fairy -> Gives a sense of suspense and mystery. 
  • Point of View - Golden organic rooty tunnel -> An usual spiraling shot. Gives the audience a sense that they are flying along as f they were Paprika.  
  • Panning right -Leaf textured cavern -> Gives a sense of Paprika's speed and a sense of mystery of where Paprika is now. Later allows audience to bask in the beautiful mysterious surroundings, trying to figure out along with Paprika what kind of cavern is she in.
  • Point of View - eye like shapes in the ceiling. -> Can see whats in front of Paprika. Can get a glimpse of what looks like the shape of eyes.
  • Close up - Paprika flies upwards -> What exactly did she see to frighten her?
  • High angle - Paprika and doll -> Can see exactly what the eyes were. Shock audience with the large dolls face.
  • Establishing shot - Himuro Doll. -> Allows audience to figure out and identify the doll and make sense of the whole situation.
Sound and Music:
In the scene I have chosen it mainly has sound effects and in the beginning is very quiet which gives a good creepy sense and suspense and mystery.The scene starts off with the sound of a gust of wind and the sound of shattering glass to draw Paprika's attention. As Paprika walks there are the sound of her footsteps along with the sound of wind. When she stands on the doll it makes a squeaky toy sound which draws her attention to the ground. The squeak from this doll triggers the thousands of others which make sounds almost like the sound of crickets and the buzzing of flies. Once Paprika notices the statue there is very quiet and subtle music that sounds a bit haunting. This continues till the end of the scene. When Paprika turns into a fairy there is a typical glittery magic sound which is appropriate for a fairy. As she flies along she makes a little zooming sound. When she gets to the golden tunnel the background creepy music picks up and gets louder. Once in the cavern the music becomes mixed with a static/ electric sound. This increases the expectation that something sinister or creepy may happen and towards the end of the scene the static sound slightly drowns out the music. There are also the sounds of the character herself such as dialogue and gasps.


In general this scene appealed to me the most mainly because I was unable to predict what would happen next. I like how every door Paprika walked through led to entirely new world or environment each with dramatic visuals and textures and the use of light really influenced the tone. I was also quite surprised by the end of the scene but it allowed me to piece everything I've seen together to make sense of the scene. This film also reminds me a lot of the film "Inception", they are both very similar but I prefer Paprika!

Wednesday, 22 January 2014

Lens Based Media Brief, Shot List and Photos


 1. Write down a list of scenes which you’d like to investigate as part of your Animated Short.
Also include a list of objects/features and or characters which play an important role in your story. Fictional or not please write down their characteristics and features.


I made this list according to my draft script:
  • Established Shot - City Scapes - Textures, perspective etc.
  • Focus Shot - busy street, fore and background.
  • Point of View Shot and Low Angle - view of passers by
  • Close Up Shot - Shadey characters face.
  • Over the Shoulder Shot - first see the org character in front of Shadey.
  • Point of View and Low Angle - looking at orb.
  • Point of View Shot - Follow Shadey standing up and leaving his dark place.
  • One Point Perspective Shot - Runs down the street after the orb.
  • Close Up - catches orb.
  • Point of View - Looking at his hands. Burst of light.
  • Pan Upwards Shot - From Shadey's feet to head.
  • Close Up - Shadey's surprised and then happy face.
  • Over the Shoulder and Low Angle Shot - Female figure holding his hand.

  • Dark city corners, perhaps old abandoned/ falling apart buildings, alleyways.
  • Night time/ Dusk shots - Dark atmosphere, light glows and light reflections.
  • Could use a ball for Shadey because his head is very round and a smaller one for the orb.
Photos
High angle shot. Modern building. Reflections of light.

One Point Perspective shot. Busy street view.

Dark alley way. Shabby looking, secluded. 

Side view of alley way entrance on the street where my character will be found.

Derelict back alley. Messy and secluded. Could zoom in to find my character

High angel, tilt. Caged off, secluded, messy area. Possible area to find my character?

Light glows and light reflections. Light post bulb could represent my character. Purposely blurry to enhance light glow.

Saturday, 18 January 2014

New Story Ideas and Poster

Presentation Friday 17th 
After a presentation of the Short Animations I felt my story was a bit boring and generic in comparison, plus it's quite similar to the group story, so I fell I am lacking in the story telling area perhaps? The presentation kind of got my brain rolling and I started brainstorming again. I might keep the initial story but change the location and characters. A more fantasy like theme appeals to me the most. Perhaps change the characters into some kind of mad looking creatures or something, I'm not sure yet. Hopefully I'll have that all decided by next week, if not I will stick to my current idea.

After my own presentation I was given suggestions of more and even very vibrant colours. My story is pretty general but the way I express it could be interesting. Also suggested mix media and hand drawings... hmmm we will see with some more experimentation.
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Poster

 I was brainstorming for a more interesting story I came up with this poster:
Original:
Tutor said he didn't get the hand in the above poster because of the 3 fingers, it looks like an object instead and perhaps to change it a bit.

Remake:
I kept the original style but changed the composition. Can clearly see hands now hopefully.
With Title:

References:




Draft Story

The light orb = woman in my original story, symbol of hope?
Shadow man = a shadow of the gloomy taxi driver?

It starts off with a view of a dark urban city. Then there is a shot at ground level of the busy streets. Focus on a certain part of the street and notice a dark figure sitting in a dark alleyway, unnoticed by passers by. Next we move to his point of view watching the people walk by. We then look at this character sad and alone in this dark place. The area around him begins to glow a soft blue colour. Shadey notices and looks up. Over his shoulder we see a small floating blue orb character glowing and filling the area with light. Shadey goes to poke/ touch it because he's never seen anything like it. The orb pulls back and flies off. Shadey fascinated and happy that he was acknowledged gets up quickly to chase after it. We follow Shadey as he dodges people and traffic after the orb. Eventually he catches it. We then look at his hands, blue light escaping from between his fingers. A sudden burst of light. Panning shot from Shadey's feet to his head. He has transformed into a new, lighter, happier self. We then see Shadey's face surprised and then happy staring forward. We then look back at his hand which are now holding someone else's hand. A female figure is before him now. They both smile.
The End.



Experimenting with styles.
Very dark atmosphere, emphasis on the orb character.
Water colour, line drawing, a sort of unfinished sketchy quality. Emphasis on characters. 
More painty quality, dark, textured.
turns all pixely on the blog for some reason




Sunday, 12 January 2014

Short Animation Written Description, Visual and Mood Board

Written Description:
Larry is a taxi driver who doesn't have a lot going for him. He has a terrible job that's not well paid and a boss who hates him and annoying co-workers and taxi passengers. We first meet Larry sitting in his taxi all depressed going about his usual rounds in the taxi. The shot then moves to the taxi office and Larry at his desk bored and depressed, his boss always scolding him for slaking off and giving Larry piles of awful paper work to do. Larry is going through his paper work when a woman catches his eye who is about to leave the building. Larry is instantly taken with her. He then realises she looks very familiar. He quickly shuffles through his belongings in his desk drawer and pulls out a old photo. It's a photo of himself as a child along with a young girl. She was his childhood friend, Betty.
The scene then moves to a flashback of young Larry and Betty who always played together and looked out for each other. The scene then switches to a dark atmosphere as we see young Larry standing on his own in front of a house with a large "SOLD" sign beside it. He didn't see Betty again, until now!
We then come back to the present. Larry decides to pursue the woman who we now know is Betty, but she has already left and has disappeared. Larry desperately searches for her anxiously wanting to find his old friend (or crush?). Larry runs throughout the city looking high and low for her but fails to find her. Eventually the sad and disappointed Larry gives up.
We next see Larry back in his taxi extra depressed than how he was before. He is on his usual rounds again waiting for passengers to get a taxi. We hear the taxi door opening, camera is still on the gloomy Larry. A passenger gets in. Larry looks in his mirror to see it's Betty. To his amazement he turns around quickly and they make eye contact. They both recognise each other and smile.
The End.


Visual:
A draft of my animation poster. Still unsure about some things. I'll experiment some more.



Title: "Found in Transition" ... a play on the film title "Lost in Translation"
Characters: Larry and Betty.
Locations: City streets.

Mood Broad:


 I like the simple pastel coloured city scape. It's not overly detailed and similar colour palette. Nice texture.

 I really like the simplicity. Backgrounds are quick and sketchy and a water colour sky. Barely any colour, just some tone for depth.

 I like the sketchy drawing style of the bar area. Not too detailed, similar colour palette.

 I found the use of photography as the background very interesting. Good textures and a sense of depth.

 Simple shapes and tones. Nice textures and sense of depth.

 Simple and sketchy line drawing. Very little use of colour.

 A good gloomy atmosphere with the grey tones, suitable in certain situations in the animation?

 A lovely example of a simple and effective animation poster. Tells a lot of the story with one image.

This artists work has great sketches and ideas.  I like her use of lines and colours.

Looking at city textures and colour palette.

"Draw with me" animation, really nice sketchy lines and colour palette.

Wednesday, 8 January 2014

Re-make of Identity Brief!!

Like I said I would I wanted to re-make my awful Identity Brief animation, mainly for my own satisfaction. I kept the original ideas of incorporating what I like.. Japanese and nature stuff, and also the fact I'm quite shy. I'm keeping the general ideas but approaching them differently.

What this animation explores:
Japanese culture, colours etc.
Anime/ Manga
Nature and animals
My personality: mainly shy

Storyboard:

peak into the whole.

Jumps into hole.

lands on feet and notices Japanese ladies.

politely bows and backs away off screen.

 chases after a poor frog.

 zoom into characters face and character notices the camera.

 character gets embarrassed.

 character hides and covers the screen with her hand.

screen goes black.

 reveal logo as if opening your eyes.

 reveal full logo. Eye shape opens fully.


Characters
The only character is the character of myself. Here are some sketches of my designed character.

sketch.
Drawn on Paint Tool SAI. First proper digital sketch.
Emotions.

Drawn on Adobe Flash.

Some Screenshots